First Team Manager Carl Jarrett accused the Steelmen of lacking 'passion, heart and desire' in a bitter home defeat to West Allotment Celtic.

The travelling Tynesiders exploited pockets of space left through disjointed play to scupper Jarrett’s arrival at Green Lane, with the Redcar boss left asking more of his ‘sluggish’ side.

As inconsistent as any, West Allotment Celtic scored a second successive win for the first time since September, spoiling the theatricals of Carl Jarrett’s home debut with a well-taken first half double.

The introduction of Layton Watts with an hour gone injected the impetus to turn the tide of the match, as the forward volleyed home a loose ball to offer a slim thread of hope heading into the dying embers.

Late efforts ultimately proved futile, as pressure in Celtic’s half left gaps at the back, and a stoppage time breakaway finished professionally by Cyril Giraud stamped dismay on a packed out Green Lane.

CARL JARRETT

Disappointed to lose in such a way on his first afternoon on the Redcar seafront, Carl Jarrett labelled the performance as a lack of ‘desire.’

We were nowhere near good enough today. We were second best all over the park.

I thought we looked sluggish all over the place, our quality just wasn’t there at all, from start to finish.

We weren’t tight enough to people, we had runners just running off us.

It was probably one of the worst performances I’ve had in a long, long time, especially looking at the quality in the squad at the present minute.

I know people are looking and thinking, ‘you’ve signed him, and you’ve signed him,’ but it’s as I’ve said to the lads in there, it’s about rolling your sleeves up, showing a bit of passion, heart and desire.

I think we lacked all three of those things today.

It was diabolical really.

LAYTON WATTS

One bright spark on a bitter afternoon proved the tenacious Layton Watts, who sealed a tighter influence on the game in his short half hour stint in play.

The forward replaced Curtis Round after 64 minutes, netting a fine volley to prompt an interesting finale inside just quarter of an hour.

Alongside fellow substitute Joe Ferguson, Layton offered fight and desire in an advanced role, causing problems in an otherwise routine outing for the Celtic back four.

There were a couple of plus points.

I thought (Joe) Fergie did really well when he came on, put some good balls in the box. I thought Layton did well too.

Layton’s quite unlucky not to be starting games at the present minute, I know we’ve only had three, but he looks quite lively. His attitude has been good, and he’s trained well.

When I first came in we were a little bit top heavy. so I wanted to have a look at the people that had been playing quite a lot of games, but Layts has stuck in, he’s kept patient and he’s done well when he has come on.

A TACTICAL SWITCH

Initially opting for the use of wing-backs in an attempt to stretch West Allotment, Jarrett reverted to a flat back four in the second half, offering Adam Boyes more support in attack with Isaac Walker and Layton Watts on each flank.

The switch fuelled better success for Redcar, who managed the game better for large periods, even materialising chances to draw level as the clock ticked nearer to the 90.

Asked about the decision, Jarrett offered a bright end to the game at Heritage Park, admitting the system fared dismally this afternoon against different opposition.

Our formation just didn’t work. They were just driving through us from the centre of the park.

We started as a 3-5-2, because we felt like we finished well like that against Bishop Auckland. The lads had started to buy into it.

We changed it once we got the ‘subs’ on, because we wanted to try and isolate Isaac out wide on the left hand side, and then Layton obviously on the right side, further up the field with Bosh.

We just thought Boyes was massively by himself up there today, Dale (Hopson) was dropping too deep into pockets of space in the first half, and it became near enough like we were playing five pretty football players in the middle of the park.

It just didn’t end up being that type of game.

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